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It’s also novel to see elements from post-2D Zelda games show up in this style, like Skull Kid via DLC. The familiarity in terms of the locations visited, enemies fought, and items obtained makes those more distinct elements easier to embrace. Rhythm-based movement and combat aside, this is a classic top-down Zelda action-adventure game with aesthetics, presentation, and iconography that the series was once known for. Most Zelda fans should also feel more at home with how other parts of Cadence of Hyrule are designed. This may sound daunting, but gameplay options like setting the controllers to vibrate on the beat or only letting enemies move when you do can make it easier. Items can be found or bought with Rupees to help players during an individual run, while Diamonds are collected in dungeons or by clearing a screen of enemies can be spent on more permanent upgrades. Recognizing that players will probably die a lot, the game is structured as a roguelite where some dungeons are procedurally generated (as is the world each time you start a new file). Hopping tile-to-tile on the beat is pretty simple to understand, but it can get quite difficult as players must also account for the fact that every enemy also moves and attacks on the beat. Until we get a Theatrhythm-like game for Zelda music, this is game fans of the franchise’s iconic soundtracks can’t ignore. The Zelda franchise is known for its music, and Cadence of Hyrule takes full advantage of that by including versions of some of the series’ greatest hits. Starting with the new, this is a rhythm game where players must move and attack enemies on the beat. The act of playing Cadence of Hyrule is where things get really interesting, as it combines old and new ideas to create something that feels familiar yet refreshing. People begging Nintendo to make Zelda playable in Tears of the Kingdom will also appreciate that they can play most of the game as her if they want. Those who prefer the more minimalist stories of earlier games in the series will enjoy how quickly the game gets players to the rhythmic action.
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She quickly inspires Link or Zelda to explore the world and fight back against Octavo, who put Hyrule’s king to sleep with a magical Lute. A unique adventureĪs a crossover between Crypt of the Necrodancer and The Legend of Zelda, the game begins with NecroDancer protagonist Cadence being whisked away to Hyrule. If you haven’t played it, give Cadence of Hyrule a shot while it’s free. That, as well as its rhythmic nature, will feel refreshing ahead of Tears of the Kingdom’s ambitious and systems-heavy open-world adventure. Although this roguelite doesn’t play like any other Zelda game out there, it makes some design choices that call back to the series’ most iconic titles.
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